These organizations exist primarily to fight, enforce, or defend: mercenary companies, knightly orders, city guards, and independent military academies not formally absorbed into any national military structure. For the Tatharian Empire’s own armed forces, see Tatharian Military.

Name Summary
Blue Wing Knights Militaristic and zealous mercenaries; experienced mounted combatants and polearm experts; hoard treasure in honor of a secretive Dragon ancestor
Darwishi Family Mercenary Company
Destroyer Beasts The Solanari Dominion’s brainwashed non-elf shock-troops, called “mercenaries” by euphemism; living weapons strong enough to hold a seeded system alone
Guardians of the Sunstone Chivalric defensive order of the Kingdom of Aermond; adventurers sworn to protect the realm who cross the spectral plains after dark bearing sunstone-light the risen dead cannot see past
Light of Mercy Subfaction within the Order of the Golden Blade; advocates that not all undead are beyond redemption
Muhafiz Law enforcers of Al-Zaluma; officially responsible for city security, though widely regarded as corrupt
Nightwatch The Empire’s most prolific private security firm; tough and brave guards widely considered the least protective option on the market, popular anyway for being everywhere and affordable; currently contracted to guard the party’s own Farhold
Order of the Golden Blade Martial order founded by Zaluman immigrants over two centuries ago
Spelljammer Academy Independent academy training Spelljammer pilots; not formally aligned with any nation or state