These organizations exist primarily to fight, enforce, or defend: mercenary companies, knightly orders, city guards, and independent military academies not formally absorbed into any national military structure. For the Tatharian Empire’s own armed forces, see Tatharian Military.
| Name | Summary |
|---|---|
| Blue Wing Knights | Militaristic and zealous mercenaries; experienced mounted combatants and polearm experts; hoard treasure in honor of a secretive Dragon ancestor |
| Darwishi Family Mercenary Company | |
| Destroyer Beasts | The Solanari Dominion’s brainwashed non-elf shock-troops, called “mercenaries” by euphemism; living weapons strong enough to hold a seeded system alone |
| Guardians of the Sunstone | Chivalric defensive order of the Kingdom of Aermond; adventurers sworn to protect the realm who cross the spectral plains after dark bearing sunstone-light the risen dead cannot see past |
| Light of Mercy | Subfaction within the Order of the Golden Blade; advocates that not all undead are beyond redemption |
| Muhafiz | Law enforcers of Al-Zaluma; officially responsible for city security, though widely regarded as corrupt |
| Nightwatch | The Empire’s most prolific private security firm; tough and brave guards widely considered the least protective option on the market, popular anyway for being everywhere and affordable; currently contracted to guard the party’s own Farhold |
| Order of the Golden Blade | Martial order founded by Zaluman immigrants over two centuries ago |
| Spelljammer Academy | Independent academy training Spelljammer pilots; not formally aligned with any nation or state |