A quiet practitioner in a noisy world.
Idris is a Luma wizard currently residing in or near Murkelwood, a hamlet in the interior of the Sapphire Weald. A member of the Luma species (a dove-and-pigeon-like humanoid people originating from the Humblewood region), Idris came to the attention of Hazelnut, Beytel, and Evangeline during their passage through Murkelwood, and agreed to join their circle-casting effort: a coordinated Locate Object sweep designed to pinpoint a free Azure Bloom somewhere in the Weald’s interior.
Background
Little is recorded of Idris’s history prior to settling in Murkelwood. That a trained wizard of Luma heritage made a home in a small Weald hamlet suggests either a deliberate withdrawal from larger society or a connection to the forest’s magic that made the location appealing. Idris’s disposition on first meeting the party was cooperative rather than curious, suggesting some degree of prior awareness of or sympathy with their goals.
Role with the Party
Idris was recruited specifically for the Circle Casting protocol the party is running to locate an unclaimed Azure Bloom. The technique requires multiple spellcasters working in concert to extend the range of Locate Object across a wide swath of forest. Idris provides the arcane headcount the party needed to make the sweep viable.
Idris departed the party in Banorud 409 TC after the group encountered Samael at a poisoned watering hole en route to the Adamantine Reach. He decided the situation was escalating beyond his comfort and flew back to Nana Tulla's location in the Weald using the Fly spell, his trademark mode of travel (used in preference to his natural Luma flight capability).
Relationships
- Hazelnut, Beytel, Evangeline — Party members; recruited Idris in Murkelwood.
- Nana Tulla — Fellow circle-casting participant; the nature of any prior acquaintance is not established.